• Event Planning

  • Event Planning

  • Event Planning

Grinding Gear Games

Year

2024

Client

Grinding Gear Games

Path of Exile II — Console Playtest Event
Creative → Space Planning & Customer Experience

To support the console and co-op launch of Path of Exile II, I helped produce a hands-on playtest event for top influencers and media during Summer Games Fest 2024. We delivered a fully immersive experience that mirrored the game’s dark, detailed world — from gameplay to keynote to branded hospitality.

Goal
Create a seamless and elevated first impression of POE2’s console and co-op experience, tailored to influencers, press, and VIPs. Make it feel hands-on, on-brand, and unforgettable.

Execution
I laid out and designed a multi-section space that included:

  • 30 deluxe gaming stations with dual monitors, PS5s, couches, and controllers

  • A themed keynote stage for a live talk with studio co-founder Jonathan Rogers

  • On-brand environmental decor, custom signage, and full food/beverage service


Challenge
With tight timelines and a lean crew, we had to move fast while upholding the polish expected by a global franchise. Coordinating guest logistics, station flow, and event capture across multiple zones required extreme clarity, planning, and flexibility.

Impact

  • 52+ influencers and press attended

  • 30 gaming stations, 5 unique experience zones

  • Over 2 million video views from earned social content

  • 40+ influencer YouTube videos and tweets

  • 8 editorial articles including IGN, Eurogamer, and GamesRadar

    Featured Project: Console Playtest Event
    3D render: Nickolas Kossup
    Layout: Pedro Bravo
    Design Support: Winnie Chen